vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
Fellow cat lovers may want to check out "Marbles, D, and the Sinister Spotlight", an entry in this year's Spring Thing festival of interactive fiction games. This one is a traditional parser text adventure, where you play a cat, who has to help your person explore a mysterious theatre. You get extra points for doing cat like things. It's delightful. And very newbie friendly.
vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
I'm nearing the end of getting my latest competition interactive fiction game ("Bad Beer") ready for its final round of playtesting. At the moment it's 13,363 words of Inform natural language source code. It will get a little longer when I add more customised responses to standard commands (one of the last few things to do). But not much longer. It is going into IFComp 2024 in August.

By comparison my 2018 IFComp game "Border Reivers" is 18,926 words of code. Though much of that is in tables for conversational responses: 7,000+ words for those alone. My 2020 Spring Thing game "Napier's Cache" is 23,181 words of source code.

"Bad Beer" is a modest game in scope, but is still deeply implemented. At least it was manageable in the time I had!
vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
As I finish off my current IFComp game coding I've been musing on the choice of parser in this case.

With my previous IFComp 2018 game Border Reivers, which largely revolved around conversations, a number of players felt it would have been better as a Twine or similar choice-based web piece. Which I was eminently not ready to code in! Plus I have a real soft spot for traditional parser text adventure style games.

My SpringThing 2020 game Napier's Cache was more naturally suited to the parser game world model of rooms and objects. Though the puzzle element was still relatively low, so even that wasn't an ideal fit.

However I am confident that my IFComp 2024 game Bad Beer totally needs the physical modelling of space and location that parser gives. And it contains sufficient puzzles, including one fundamental one that is all about moving around the world. And there is another key element re space that I can't reveal here cos *spoilers*. But yup, I'm very happy with this choice.

I am now hoping to have Bad Beer ready for playtesting in the next couple of weeks. Fingers crossed!
vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (if)
I'm aiming to enter a text adventure / interactive fiction game in this year's IFComp. Which is running a month earlier than usual. Games must be completed and ready for the competition by late August. For a parser text adventure game that will also have to include sufficient playtesting and bug fixing time.

I've been very ill the last few weeks, not least with Covid round 3, so everything is behind. But I've just - while about to drop off to sleep again! - had a brainstorm re the later part of the game, which I need to code next. I can see the way forward. So I'm going to try to concentrate on coding that in the coming month.

Today the Spring Thing festival of interactive fiction opened, with lots more new games to play. I have entered this competition in the past. It's a lovely annual event each year in the IF calendar. Normally I'd try to review as many entries as possible, and take part in judging. But I think this year I need to focus on completing my own game for IFComp. I am also time and energy challenged right now to review anything. But it's nice to know SpringThing continues.
vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
It's time for another interactive fiction competition that's open for judging, and now it's the turn of Spring Thing. This is the other huge IF competition every year, in addition to IFComp that runs in the autumn. This year there are nearly 30 games entered into Spring Thing, a mix of web/choice based and parser. A huge range of genres. I've played and reviewed 4 so far, and especially enjoyed a Victorian Holmes-esque detective hunt and a spoof Star Trek TOS word puzzle game. Anyway if you like text games do check Spring Thing 2023 out. Here is the link: https://www.springthing.net/2023/

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vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
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