vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
[personal profile] vivdunstan
Answering an anonymous poll on the intfiction forum. The answers in this question don't range far enough back 😜 I first played - and became interested in - interactive fiction back in December 1980, 45 years ago this month. Colossal Cave Adventure on an Apple II borrowed over Christmas.

A poll that asks "When did you become interested in interactive fiction?" Available answers are "Less than 1 year ago", "1-2 years ago", "2-5 years ago", "More than 10 years ago". I selected the last option, though it's more like "More than 40 years ago" for me.

Date: 2025-12-12 10:47 pm (UTC)
a_cubed: caricature (Default)
From: [personal profile] a_cubed
As also replied on Mastodon. I'm a little behind you but not that much. I definitely remember playing Pirate Cove, one of Scott Adams (NOT the Dilbert cartoonist, and no relation) which was published in 1979, but this was on a VIC-20 so would have been 1982 or later. I also remember a time-travel one which involved a brontosaur, but don't know which game that was.

YOHO

Date: 2025-12-15 12:49 am (UTC)
a_cubed: caricature (Default)
From: [personal profile] a_cubed
Nope, this was definitely on our VIC-20 about the same time as Pirate Cove, not on the C64 we had later. THat one was not released on the VIC-20.

Date: 2025-12-15 05:59 pm (UTC)
watervole: (Default)
From: [personal profile] watervole
Colossal Cave Adventure - Gosh, that brings back memories. Not least, my father working through the code with my son to enable them to work out the solution for the last part of the cave.

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vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
vivdunstan

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