vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (if)
[personal profile] vivdunstan
I'm aiming to enter a text adventure / interactive fiction game in this year's IFComp. Which is running a month earlier than usual. Games must be completed and ready for the competition by late August. For a parser text adventure game that will also have to include sufficient playtesting and bug fixing time.

I've been very ill the last few weeks, not least with Covid round 3, so everything is behind. But I've just - while about to drop off to sleep again! - had a brainstorm re the later part of the game, which I need to code next. I can see the way forward. So I'm going to try to concentrate on coding that in the coming month.

Today the Spring Thing festival of interactive fiction opened, with lots more new games to play. I have entered this competition in the past. It's a lovely annual event each year in the IF calendar. Normally I'd try to review as many entries as possible, and take part in judging. But I think this year I need to focus on completing my own game for IFComp. I am also time and energy challenged right now to review anything. But it's nice to know SpringThing continues.

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vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
vivdunstan

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