vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
Good spurt of IFComp game coding. Inform 7/10 is a largely declarative language, very like coding in Prolog. But sometimes you have to go imperative. And I've just coded a ridiculously large set of nested IF ... OTHERWISE ... statements to handle a key situation. Now approaching the end of the game, though still have masses of earlier stuff to go back and finish off writing properly.

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vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
vivdunstan

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