vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
[personal profile] vivdunstan
Taking stock of my latest parser interactive game writing progress. Much to do, but encouraged can finish in time for IFComp 2026. And can see a way forward in the short term. Happy to share that it's episodic, and historical, but otherwise spoilery details redacted in the attached progress summary!

Chapter 1 - Prologue - SOME TO DO; Chapter 2 - ** *** ******* - VIRTUALLY EVERYTHING STILL TO DO (though have plan in Ulysses); Chapter 3 - * ********* ****** - NEED TO FLESH OUT, MAKE LESS ON RAILS IF POSS; Chapter 4 - ********* ** ****** - NEED TO CONVERT TWINE PLOT DESIGN TO INFORM CODE; Chapter 5 - ***** ** ****** - EVERYTHING STILL TO DO (though have plan in Ulysses); Chapter 6 - ******* ** *** ****** - MOST STILL TO DO (STARTED CODING) (though have plan in Ulysses); Chapter 7 - Epilogue - ALMOST ALL DONE

Thinking about what needs to be tackled/finished, I'm thinking I'll code the rest in order of chapters 2, 5, 6, 4, 1, 3 and 7. The first three are ones I'm currently most excited to tackle. Coding 4 from the existing plot design should be fairly mechanical. And finishing 1, 3 and 7 ought to be be easy.

Of course "ought to be easy" is a very risky thing to say when it comes to writing and coding up computer games, including interactive fiction! But I also know they're the sections that need the least amount of work still done on them. And almost certainly best tackled late in the day.

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vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
vivdunstan

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