Bug fixing

Jun. 15th, 2024 09:28 pm
vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
[personal profile] vivdunstan
Struggled enormously to wake at 4.30pm - still very heavily sedated from my latest post Covid vaccine neuro flare. But currently - miraculously! - awake enough to fix a couple of key bugs in my IFComp text adventure game. I have a couple more weeks to work on it before the final round of playtesting. Still have one big structural change to make, as well as many small things (I'm about halfway through my to do list). But pleased with tonight's brief work. Which I have also tested as much as I can re the new code. Lots of running around locations in the game, trying to beat a time issue, and also observe what happens in different places and different situations.

Date: 2024-06-18 08:51 am (UTC)
andrewducker: (Default)
From: [personal profile] andrewducker
It's amazing how, even when I am tired, I can still plod through tiny bugfixes.

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vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
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