Aug. 2nd, 2025

vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
Taking stock of my latest parser interactive game writing progress. Much to do, but encouraged can finish in time for IFComp 2026. And can see a way forward in the short term. Happy to share that it's episodic, and historical, but otherwise spoilery details redacted in the attached progress summary!

Chapter 1 - Prologue - SOME TO DO; Chapter 2 - ** *** ******* - VIRTUALLY EVERYTHING STILL TO DO (though have plan in Ulysses); Chapter 3 - * ********* ****** - NEED TO FLESH OUT, MAKE LESS ON RAILS IF POSS; Chapter 4 - ********* ** ****** - NEED TO CONVERT TWINE PLOT DESIGN TO INFORM CODE; Chapter 5 - ***** ** ****** - EVERYTHING STILL TO DO (though have plan in Ulysses); Chapter 6 - ******* ** *** ****** - MOST STILL TO DO (STARTED CODING) (though have plan in Ulysses); Chapter 7 - Epilogue - ALMOST ALL DONE

Thinking about what needs to be tackled/finished, I'm thinking I'll code the rest in order of chapters 2, 5, 6, 4, 1, 3 and 7. The first three are ones I'm currently most excited to tackle. Coding 4 from the existing plot design should be fairly mechanical. And finishing 1, 3 and 7 ought to be be easy.

Of course "ought to be easy" is a very risky thing to say when it comes to writing and coding up computer games, including interactive fiction! But I also know they're the sections that need the least amount of work still done on them. And almost certainly best tackled late in the day.

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vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
vivdunstan

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