vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
[personal profile] vivdunstan
Back to game coding, working on another chapter of my latest interactive fiction parser game. Coded probably the only door+keys combo in the game. Added a couple of "test X" shortcut commands. Love Inform, the natural language / object oriented / declarative programming language for IF parser games.

This is all partly inspired by having played through, judged and reviewed loads of IFComp interactive fiction games in recent weeks. And it's that time of year (my favourite!) when I'm keen to work on new projects. Or in this case pick up an old one! I hope to enter this game in IFComp 2026.
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vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
vivdunstan

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