vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
[personal profile] vivdunstan
Back to Inform interactive fiction text adventure coding, and there's something really magical about trying early stages of the game myself as a player, thinking "This is the experience I want the player to have here", then coding it, replaying to try it out myself, tweaking and so on. Like alchemy! It is a phenomenally iterative process, and it does take time. But it's stupidly fun. I never had this much fun with programming during my computer science degree, when we learned loads of languages and IDEs. This is just brill.

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vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
vivdunstan

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