vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
[personal profile] vivdunstan
Back to Inform interactive fiction text adventure coding, and there's something really magical about trying early stages of the game myself as a player, thinking "This is the experience I want the player to have here", then coding it, replaying to try it out myself, tweaking and so on. Like alchemy! It is a phenomenally iterative process, and it does take time. But it's stupidly fun. I never had this much fun with programming during my computer science degree, when we learned loads of languages and IDEs. This is just brill.

Date: 2024-01-26 10:36 am (UTC)
andrewducker: (Default)
From: [personal profile] andrewducker
It's always great to find something that clicks for you like that.

Profile

vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
vivdunstan

May 2026

S M T W T F S
      12
3456789
10111213141516
17181920212223
24252627282930
31      

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated May. 3rd, 2026 06:50 am
Powered by Dreamwidth Studios