vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
[personal profile] vivdunstan
In a brief awake spell managed to play another IFComp game (my 21st so far this year), a horror/thriller set in 1970s Venice. Enjoyed a lot about it, but the implementation wasn't thorough enough. Too many instances of fight the parser, including during tight timing sections. I wrote a detailed review of it on the intfiction forum, including helpful notes for the author. But hey, Venice in the 1970s, based around a film too. It felt like revisiting Don't Look Now ...

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vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
vivdunstan

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