vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
vivdunstan ([personal profile] vivdunstan) wrote2025-04-30 02:08 pm

Milanote

Had a very disturbed night neurologically last night, but on plus spent some very useful time building up some overview boards in Milanote of my next IF game (interactive fiction, in this case parser text adventure). Here's a snippet, hopefully blurred out enough in appropriate places! This is a board showing the 7 chapters side by side, with overview info of each, helping me balance things, as well as links to more detailed boards for each individual chapter. To be honest this is all rather advanced procrastination, when I really just need to get on with writing and coding up more game sections! But it is helping me see the balance, and through structure, and also helping highlight areas where I need to develop things more deeply or in differently connected ways. Milanote has a rather costly subscription model after you've used up the free allowance. But I'm currently finding it useful for brainstorming and developing. It's like having nested digital white boards. And syncs well across web, Mac, iOS and Android. I previously created mood boards in Milanote for both Bad Beer (my previous game) and this new game. But this is my first go properly planning and overviewing with it.