vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
vivdunstan ([personal profile] vivdunstan) wrote2025-02-10 04:56 am

Game design status quo

More interactive fiction game design work, drawing up an honest assessment of the current state of implementation of my next game. AARRGGHH!! Even if I know some bits have detailed designs worked out, just needing ("just" haha!) coding. But this all does help focus the mind on what to tackle next. Eg I may tackle chapters 6 and 7 next - already largely designed, relatively easy to code - while musing in the background more ideas for the scarier chapters 2 and 5.