vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
vivdunstan ([personal profile] vivdunstan) wrote2025-01-24 04:07 pm

More game design

Good bit of game design, planning out more of Chapter 4 of my latest parser interactive fiction / text adventure game. This time I was figuring out some plot structure in Twine, before coding in Inform 7. Figuring out obstacles, story beats etc. Have also been looking at ideas for Chapter 5. I'm designing/coding multiple bits at the same time. There will be 7 chapters overall. Quite a lot bigger than my previous game.

Especially pleased to manage this today because I've been too asleep all week to tackle it before. But finally got a good bit of game design work in! I was adding all the bottom half of this diagram today.